Unfortunately, the franchise has struggled to make its final boss fights difficult, as more often than not they feel like a cakewalk. Shadowtrap being so difficult to defeat just felt right, as he served as the true final boss of Borderlands: The Pre-Sequel’s Claptastic Voyage DLC and the game as a whole. A giant boss as tall as a building with a second form that sees it becoming a version of the Helios space station makes for an unforgettable visual as well, and players will likely die several times before they fell the boss. With a massive health pool, turrets to draw attention from the player and add some attacks, and a second form in EOS, there is a lot to overcome. Shadowtrap’s Eclipse mech is more threatening than some of Borderlands’ raid bosses, and that is a good thing. RELATED: One Surprising Genre Would Allow For an Interesting Borderlands Spin-Off Borderlands’ Final Bosses Are Often Far Too Easy However, it is the brutally difficult final boss that stands out the most, and it is something that the rest of the Borderlands series should look toward for inspiration. Glitched weapons were fun to use, the environments in Clatrap’s mind were interesting to explore, and the Cortex offered a replayable arena mode for those looking to challenge themselves. Great writing and a tragic ending for Claptrap helped set up his role in Borderlands 2, but they were far from the only upsides of the DLC. Further, though the game struggled at launch, the Claptastic Voyage DLC ensured it ended on a high note. Borderlands: The Pre-Sequel’s grinder is brought up often, while many are still hoping that there will eventually be a payoff to whatever The Watcher was warning the Vault Hunters about. While it is viewed by nearly everyone as a significant step-down from Borderlands 2, it had its share of strengths, some of which the community continues to bring up years later. Master Gee the Invincible - Obtainable after Defeating Hyperious when you turn that mission in.Borderlands: The Pre-Sequel was an interesting game to say the least. Don't be confused, it's still a side mission. Same waypoints and objectives, same boss, different title. This mission is EXACTLY the same mission as the final "X Marks the Spot" mission. Treasure of the Sands - Given by the Oasis Bounty board after the story is over. Hyperious the Invincible - Obtainable after the main story DLC is completed from Shade in Oasis. Message in a Bottle 5 - in Magnys Lighthouse easily grabbed during the mission Freedom of Speech Go towards the exclamation point.ĭon't Copy That Floppy - Side Mission - Given by same Robot in Washburn Canyon.Ĭatch a ride and Also Tetanus - Bounty Board in Wurmwater near Scarlettįaster Than the Speed of Love - Bounty Board in Wurmwater at end of Chapter 4.įreedom of Speech - Given By Robot in WashBurn Refinery as his third mission. Side Mission - Grabbed from a robot in Washburn Canyon when you first pass through. Message in a Bottle 4 - Easily grabbed on the Mission "Crazy About You". Just Desserts or Desert Deserters - Bounty Board in Wurmwater Grendel - Bounty Board in Oasis after You meet Captain Scarlett (around Chapter 3) Easily grabbed on the mission "Ye Scurvy Dogs" Message in a Bottle 3 - in Wurmwater when you first enter. Ye Scurvy Dogs - Bounty Board in WurmWater Smells Like Victory - Bounty Board in WurmWaterĭeclaration Against Independents - Bounty Board in WurmWater Message in a Bottle 2 - Found in Hayters Folly, you'll see it on the map when you first enter, just push through the main mission called: "Two Easy Pieces", you'll be able to access it after that. Giving Jack a Leg Up - Given by Shade in Oasis Follow the Exclamation point when you first arrive. Message in a Bottle - First Bottle Found on Bench in Oasis on the far side of the map.
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